AI Insights · Timothy · March 2024
Top 5 Hypercasual Games in Finland - Q1 2024 Performance
Discover the performance trends of the top 5 hypercasual games on a unified platform in Finland for Q1 2024, including weekly downloads, revenue, and active users.
The first quarter of 2024 has seen interesting trends in the performance of the top hypercasual games in Finland. Data from Sensor Tower reveals how these games fared in terms of weekly downloads, revenue, and active users.
Block Blast! from Hungry Studio saw a steady performance with weekly downloads peaking at 8.1K in early February and then gradually declining to around 5K by the end of March. Active users showed a more positive trend, starting at approximately 27.2K and increasing to a peak of 36.4K in early March before stabilizing around 34.6K towards the end of the quarter.
Help Me: Tricky Story by ABI Game Studio had a notable start with weekly downloads reaching 6.2K mid-January but then saw a decline to around 800 by the end of March. Active users mirrored this trend, starting from 1.1K and peaking at 16K in late January before dropping to 7.4K towards the end of the quarter.
Get Color - Water Sort Puzzle published by ZephyrMobile had a stable performance in weekly downloads, fluctuating between 2.8K and 1.6K. The game’s weekly revenue remained modest, peaking at $83 in late February. Active users showed a slight increase from 8.7K at the beginning of January to around 9.4K in late February, before settling at approximately 8.1K at the end of the quarter.
Wood Screw Puzzle by Zego Studio experienced a steady increase in weekly revenue, peaking at $95 in the second week of March. Weekly downloads showed a similar trend, peaking at 2.6K in early March before declining to 1.6K by the end of the quarter. Active users consistently grew from 2.1K in early January to 6.6K by the end of March.
Tangle Rope 3D: Untie Master from Magic one games had a challenging quarter. Weekly downloads started at 4.5K in early January but dropped significantly to just 44 by the end of March. Active users followed a similar pattern, decreasing from 8.1K to 2.3K over the quarter. Weekly revenue remained minimal, with a peak of $17 in the last week of March.
For more detailed insights and data, visit Sensor Tower.